Notice below the <script>
tag within our HTML? The script must be called after the image loads.
The script takes 2 arguments. The first argument is the id
of the image you want to rotate. The second argument is the speed at which you want to rotate the first argument.
Tip: the smaller the number, the faster the spin...
HTML
<figure> <img id="img1" src="green-cog.png" alt="Rotating Green Gear" /> <script type="text/javascript">rotateAnimation ("img1",60);</script> </figure> <figcaption> <h3>Time Setting: </h3> <p id="status"></p> </figcaption>
JAVASCRIPT
var looper; var degrees = 0; function rotateAnimation(el,speed) { var elem = document.getElementById(el); if(navigator.userAgent.match("Chrome")) { elem.style.WebkitTransform = "rotate("+degrees+"deg)"; } else if(navigator.userAgent.match("Firefox")) { elem.style.MozTransform = "rotate("+degrees+"deg)"; } else if(navigator.userAgent.match("MSIE")) { elem.style.msTransform = "rotate("+degrees+"deg)"; }else if(navigator.userAgent.match("Opera")) { elem.style.OTransform = "rotate("+degrees+"deg)"; } else{ elem.style.Transform = "(rotate"+degrees+"deg)"; } looper = setTimeout('rotateAnimation(\''+el+'\','+speed+')',speed); degrees++; if (degrees > 359) { degrees = 1; } document.getElementById("status").innerHTML = "rotate("+degrees+"deg)"; }